Attributes are formerly known as 'Flags' can specify in-game capabilities of particular objects of polygons by allowing or disallowing player to climb on these objects, being able to stand on some collisions, use it as cover or specify them as shot-through surfaces. These could be set on YDR collision objects (entries of collision group), on collision objects of any kind and quite remarkable on polygons of collision meshes. It will download and then when finished click 'Run' 4. To install 2gtools.exe, follow - Open Shell > Support Files > Software > Samsung Box > 2gtools.exe (double click on it) 3. The thing that applies to fragmentible files and any other collision are collision surface attributes. If you are running the latest version of Samsung Tool v18 in z3x, you need to install the 2gtools.exe in you samsung box folder 2. Options on the image relates to collision object properties and apply to YDR models only (and later to YBN static boundary), they have no effect on fragmentible YFT files. So most of options I've added are generally a GIMS point of view on the subject - these options could be correct or might be changing something different in game than declared. GTA5 collisions models have been revised slightly, big thanks to GIMS Evo for inspiration (these guys are way ahead in deep collision model understanding than me including their support of static collisions and YBN files).
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